Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 155 days ago
8 / 3 / 12
K / D / A
60.6%
Kill participation
1,115.6
Damage / min
16,120g
547.7 gold / min
22
11 placed · 5 cleared
282
9.6 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattränen#OTP
Riven · Top
9 / 8 / 6
62.5% KP
20,996
26% share
15,125g
219 CS · 7.4/m
thund3r#1v9
Viego · Jungle
2 / 7 / 3
20.8% KP
8,559
10.6% share
10,853g
192 CS · 6.5/m
Cveps#2222
Akali · Mid
8 / 6 / 7
62.5% KP
30,667
38% share
14,476g
267 CS · 9.1/m
elveda deme bana#asla
Ashe · ADC
4 / 4 / 8
50% KP
13,920
17.2% share
12,266g
235 CS · 8/m
Deserve The Game#TR1
Thresh · Support
1 / 8 / 10
45.8% KP
6,570
8.1% share
7,719g
36 CS · 1.2/m
Red side
Victorydisabled guy#231
Kayle · Top
9 / 9 / 13
66.7% KP
18,519
17.5% share
12,457g
177 CS · 6/m
protagonist#メメX
Graves · Jungle
13 / 4 / 13
78.8% KP
32,435
30.7% share
16,335g
229 CS · 7.8/m
NNemeâ#TR1
LeBlanc · Mid
3 / 5 / 8
33.3% KP
13,270
12.6% share
10,650g
205 CS · 7/m
mxch1n3#1790
Sivir · ADC
8 / 3 / 12
60.6% KP
32,835
31.1% share
16,120g
282 CS · 9.6/m
Supportçu Teyze#TR1
Nami · Support
0 / 3 / 24
72.7% KP
8,601
8.1% share
8,646g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
