Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 155 days ago
14 / 9 / 16
K / D / A
58.8%
Kill participation
1,609.4
Damage / min
21,609g
665.6 gold / min
30
13 placed · 7 cleared
287
8.8 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaerim#3274
Darius · Top
12 / 6 / 5
31.5% KP
27,682
17.8% share
16,573g
267 CS · 8.2/m
onurbabayakıyor#TR1
Graves · Jungle
19 / 10 / 10
53.7% KP
41,206
26.5% share
21,062g
262 CS · 8.1/m
tansu ciller#otan4
Ahri · Mid
6 / 12 / 18
44.4% KP
26,435
17% share
12,266g
188 CS · 5.8/m
LETHELLANGEL#十十十
Jinx · ADC
14 / 12 / 12
48.1% KP
47,561
30.6% share
17,285g
209 CS · 6.4/m
Mesel#9434
Nami · Support
3 / 11 / 34
68.5% KP
12,640
8.1% share
12,186g
28 CS · 0.9/m
Red side
DefeatAlex Mercer#1v9
Malphite · Top
9 / 8 / 11
39.2% KP
30,317
18% share
12,501g
190 CS · 5.9/m
HichigoIsYourGod#dose
Evelynn · Jungle
13 / 12 / 10
45.1% KP
31,927
18.9% share
13,307g
118 CS · 3.6/m
finally at peace#shzan
Qiyana · Mid
9 / 12 / 14
45.1% KP
33,967
20.1% share
13,563g
177 CS · 5.5/m
mxch1n3#1790
Sivir · ADC
14 / 9 / 16
58.8% KP
52,253
31% share
21,609g
287 CS · 8.8/m
Chelsea#2908
Karma · Support
6 / 13 / 26
62.7% KP
20,335
12% share
11,768g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
