Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 154 days ago
10 / 10 / 9
K / D / A
70.4%
Kill participation
573.4
Damage / min
13,756g
473.3 gold / min
24
17 placed · 2 cleared
148
5.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
13
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdarkshadow5666#TR1
Garen · Top
5 / 8 / 3
29.6% KP
21,094
21.7% share
11,141g
190 CS · 6.5/m
mxch1n3#1790
Lee Sin · Jungle
10 / 10 / 9
70.4% KP
16,666
17.1% share
13,756g
148 CS · 5.1/m
ultraultimate#TR100
Malzahar · Mid
2 / 7 / 9
40.7% KP
16,906
17.4% share
11,162g
246 CS · 8.5/m
Forgotten#altac
Twitch · ADC
10 / 14 / 11
77.8% KP
34,836
35.8% share
15,708g
199 CS · 6.8/m
Doja the Cat#TR1
Lulu · Support
0 / 6 / 22
81.5% KP
7,884
8.1% share
8,598g
35 CS · 1.2/m
Red side
VictoryKaZe#Mira
Kayle · Top
1 / 5 / 17
40% KP
26,253
20.4% share
11,550g
231 CS · 7.9/m
Gaara#44111
Viego · Jungle
11 / 4 / 11
48.9% KP
16,959
13.1% share
15,058g
199 CS · 6.8/m
314159265358979#23846
Akali · Mid
7 / 8 / 13
44.4% KP
21,000
16.3% share
12,682g
208 CS · 7.2/m
Software1#CLEAN
Zeri · ADC
24 / 4 / 10
75.6% KP
54,217
42% share
23,859g
240 CS · 8.3/m
molly xanny lean#999
Karma · Support
2 / 6 / 33
77.8% KP
10,576
8.2% share
10,831g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
