Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 154 days ago
4 / 9 / 17
K / D / A
60%
Kill participation
953.2
Damage / min
18,886g
501.8 gold / min
24
14 placed · 3 cleared
293
7.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychaptersofmisery#6 6 6
Garen · Top
12 / 7 / 8
57.1% KP
33,520
20.3% share
20,620g
362 CS · 9.6/m
yigit3460#3460
Graves · Jungle
14 / 8 / 12
74.3% KP
37,945
22.9% share
19,949g
251 CS · 6.7/m
Hide on bush#nieræ
Ryze · Mid
3 / 9 / 10
37.1% KP
31,676
19.2% share
15,016g
303 CS · 8.1/m
mxch1n3#1790
Jinx · ADC
4 / 9 / 17
60% KP
35,871
21.7% share
18,886g
293 CS · 7.8/m
Koşanat#9195
Fiddlesticks · Support
2 / 8 / 27
82.9% KP
26,340
15.9% share
11,760g
31 CS · 0.8/m
Red side
Defeattia#tiaaa
Malphite · Top
5 / 9 / 14
46.3% KP
25,613
16.4% share
13,600g
247 CS · 6.6/m
Kenshi Fama#3162
Rek'Sai · Jungle
6 / 7 / 14
48.8% KP
20,524
13.2% share
14,964g
232 CS · 6.2/m
avril#εïз
Ahri · Mid
18 / 4 / 11
70.7% KP
46,782
30% share
19,123g
269 CS · 7.1/m
NEXT ADKING#TR11
Corki · ADC
10 / 8 / 13
56.1% KP
46,052
29.5% share
19,718g
317 CS · 8.4/m
adeline#969
Nami · Support
2 / 7 / 31
80.5% KP
16,974
10.9% share
12,319g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
