Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 153 days ago
7 / 5 / 8
K / D / A
33.3%
Kill participation
729
Damage / min
19,884g
552.1 gold / min
26
15 placed · 2 cleared
376
10.4 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatErotikRahip#arda
Shen · Top
2 / 12 / 14
37.2% KP
15,289
9% share
10,546g
148 CS · 4.1/m
Shadow Pulse#666
Karthus · Jungle
7 / 10 / 16
53.5% KP
65,896
38.8% share
17,377g
305 CS · 8.5/m
i will cherish u#4GET十
Talon · Mid
21 / 12 / 11
74.4% KP
46,147
27.2% share
18,856g
228 CS · 6.3/m
Londie#1v9
Jinx · ADC
11 / 4 / 10
48.8% KP
32,229
19% share
19,865g
356 CS · 9.9/m
erdo#1610
Blitzcrank · Support
2 / 7 / 20
51.2% KP
10,158
6% share
10,841g
29 CS · 0.8/m
Red side
VictoryWQEQWEWQEQWEQWRE#1948
Camille · Top
11 / 6 / 18
64.4% KP
31,449
22.9% share
15,576g
232 CS · 6.4/m
jjeiz#nil
Viego · Jungle
16 / 7 / 14
66.7% KP
30,601
22.3% share
19,021g
240 CS · 6.7/m
Jerusalem#009
Annie · Mid
9 / 14 / 15
53.3% KP
37,852
27.6% share
14,513g
206 CS · 5.7/m
mxch1n3#1790
Lucian · ADC
7 / 5 / 8
33.3% KP
26,256
19.1% share
19,884g
376 CS · 10.4/m
Bj Throx1#TR1
Nami · Support
2 / 11 / 24
57.8% KP
11,172
8.1% share
10,541g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
