Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 153 days ago
5 / 3 / 13
K / D / A
56.3%
Kill participation
877.2
Damage / min
12,411g
434.5 gold / min
19
11 placed · 2 cleared
262
9.2 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatReach lnfinity#TR1
Riven · Top
2 / 9 / 2
12.5% KP
12,162
12.4% share
8,796g
177 CS · 6.2/m
jjeiz#nil
Lee Sin · Jungle
9 / 5 / 4
40.6% KP
17,032
17.4% share
11,753g
165 CS · 5.8/m
Völlig losgelöst#lost
Veigar · Mid
2 / 3 / 8
31.3% KP
28,175
28.7% share
10,874g
211 CS · 7.4/m
nupex#999
Kalista · ADC
16 / 7 / 6
68.8% KP
31,930
32.5% share
17,053g
253 CS · 8.9/m
k mid1#LEB3
Thresh · Support
3 / 8 / 20
71.9% KP
8,821
9% share
9,136g
16 CS · 0.6/m
Red side
VictoryMelissa#Vişne
Rakan · Top
4 / 3 / 19
71.9% KP
23,197
22% share
10,724g
152 CS · 5.3/m
Shadow Pulse#666
Kha'Zix · Jungle
13 / 3 / 6
59.4% KP
28,401
26.9% share
18,261g
216 CS · 7.6/m
mxch1n3#1790
Syndra · Mid
5 / 3 / 13
56.3% KP
25,058
23.7% share
12,411g
262 CS · 9.2/m
LancedaN#23142
Draven · ADC
8 / 16 / 8
50% KP
23,038
21.8% share
13,992g
214 CS · 7.5/m
i will cherish u#4GET十
Zilean · Support
2 / 8 / 16
56.3% KP
5,853
5.5% share
9,157g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
