Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 153 days ago
16 / 4 / 6
K / D / A
68.8%
Kill participation
1,241.5
Damage / min
19,771g
634.7 gold / min
20
11 placed · 2 cleared
261
8.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyigit3460#3460
Shen · Top
6 / 7 / 3
29% KP
13,889
13.2% share
11,008g
172 CS · 5.5/m
jjeiz#nil
Viego · Jungle
9 / 7 / 6
48.4% KP
22,434
21.4% share
13,863g
207 CS · 6.6/m
aspect#lowke
Sylas · Mid
11 / 5 / 6
54.8% KP
32,506
31% share
12,384g
165 CS · 5.3/m
nupex#999
Lucian · ADC
3 / 8 / 7
32.3% KP
27,541
26.2% share
13,821g
286 CS · 9.2/m
outta my head#333
Yuumi · Support
2 / 5 / 15
54.8% KP
8,594
8.2% share
8,652g
13 CS · 0.4/m
Red side
VictoryShadow Pulse#666
Malzahar · Top
3 / 8 / 14
53.1% KP
24,614
18.8% share
12,522g
197 CS · 6.3/m
WQEQWEWQEQWEQWRE#1948
Qiyana · Jungle
8 / 6 / 11
59.4% KP
27,508
21% share
15,383g
207 CS · 6.6/m
MIDMIDMIDMID#2049
Viktor · Mid
3 / 10 / 13
50% KP
25,595
19.5% share
11,438g
202 CS · 6.5/m
mxch1n3#1790
Ezreal · ADC
16 / 4 / 6
68.8% KP
38,672
29.5% share
19,771g
261 CS · 8.4/m
vala manwë#ANKA
Bard · Support
2 / 3 / 23
78.1% KP
14,736
11.2% share
10,174g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
