Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 153 days ago
5 / 5 / 13
K / D / A
56.3%
Kill participation
676
Damage / min
18,729g
467.4 gold / min
52
17 placed · 10 cleared
309
7.7 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
6
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory3ldrichh Sama#JKING
Garen · Top
6 / 15 / 8
43.8% KP
23,929
14.1% share
15,652g
272 CS · 6.8/m
retired sky#rank1
Graves · Jungle
8 / 8 / 9
53.1% KP
37,795
22.3% share
17,239g
295 CS · 7.4/m
Kaladin#136
Kayle · Mid
11 / 6 / 7
56.3% KP
49,390
29.2% share
23,349g
412 CS · 10.3/m
mxch1n3#1790
Kai'Sa · ADC
5 / 5 / 13
56.3% KP
27,086
16% share
18,729g
309 CS · 7.7/m
Kira#sss1
Twitch · Support
2 / 7 / 19
65.6% KP
31,003
18.3% share
13,185g
110 CS · 2.7/m
Red side
DefeatKochax#TR1
Teemo · Top
11 / 7 / 15
63.4% KP
56,110
39.9% share
20,661g
358 CS · 8.9/m
asksiz prens#محظور
Jarvan IV · Jungle
1 / 13 / 21
53.7% KP
11,284
8% share
11,583g
152 CS · 3.8/m
Kenshi Fama#3162
Singed · Mid
11 / 4 / 12
56.1% KP
22,147
15.7% share
18,317g
315 CS · 7.9/m
wqsdfqewrwqre#TR2
Kog'Maw · ADC
15 / 2 / 7
53.7% KP
42,894
30.5% share
24,787g
399 CS · 10/m
Zibai#アカメ
Lulu · Support
3 / 6 / 25
68.3% KP
8,359
5.9% share
11,060g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
