Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 152 days ago
11 / 2 / 8
K / D / A
52.8%
Kill participation
1,230.6
Damage / min
18,968g
604.7 gold / min
22
11 placed · 3 cleared
321
10.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMommys Good Boy#Sapik
Yone · Top
10 / 10 / 3
43.3% KP
42,421
34.1% share
13,822g
214 CS · 6.8/m
schwarzes herz#361
Hecarim · Jungle
4 / 7 / 9
43.3% KP
14,239
11.4% share
12,622g
220 CS · 7/m
Puca#ali
Zed · Mid
9 / 6 / 4
43.3% KP
31,866
25.6% share
13,078g
228 CS · 7.3/m
wqsdfqewrwqre#TR2
Zeri · ADC
5 / 5 / 6
36.7% KP
21,990
17.7% share
15,592g
310 CS · 9.9/m
Inanna#1706
Senna · Support
2 / 8 / 10
40% KP
13,858
11.1% share
10,220g
30 CS · 1/m
Red side
VictoryııIIııIIıı#TR1
Sion · Top
12 / 11 / 9
58.3% KP
34,495
27.7% share
15,345g
230 CS · 7.3/m
Namikaze Minato#ANBU
Jarvan IV · Jungle
10 / 6 / 17
75% KP
20,935
16.8% share
13,796g
167 CS · 5.3/m
Just run#TR06
Vex · Mid
3 / 11 / 11
38.9% KP
20,997
16.8% share
9,811g
163 CS · 5.2/m
mxch1n3#1790
Ezreal · ADC
11 / 2 / 8
52.8% KP
38,599
31% share
18,968g
321 CS · 10.2/m
SKYPassenger#TR1
Yuumi · Support
0 / 0 / 22
61.1% KP
9,677
7.8% share
9,076g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
