Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 151 days ago
6 / 7 / 5
K / D / A
61.1%
Kill participation
620.1
Damage / min
15,330g
517.9 gold / min
30
10 placed · 6 cleared
258
8.7 CS / min
Objective control
2
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBat#hie
Irelia · Top
2 / 6 / 4
33.3% KP
18,174
16.4% share
10,155g
219 CS · 7.4/m
Nazo#TR3
Lillia · Jungle
3 / 10 / 6
50% KP
23,092
20.8% share
11,107g
194 CS · 6.6/m
fastbl1nk#111
Vladimir · Mid
4 / 7 / 6
55.6% KP
28,452
25.7% share
10,784g
207 CS · 7/m
mxch1n3#1790
Kalista · ADC
6 / 7 / 5
61.1% KP
18,354
16.6% share
15,330g
258 CS · 8.7/m
ÖZEL ÇOCUK#viet
Senna · Support
3 / 8 / 13
88.9% KP
22,781
20.6% share
10,314g
47 CS · 1.6/m
Red side
VictoryBastona#TR1
Jax · Top
3 / 4 / 2
13.2% KP
18,975
14% share
12,687g
284 CS · 9.6/m
carl panzram#333
Lee Sin · Jungle
14 / 2 / 6
52.6% KP
32,660
24.1% share
15,475g
233 CS · 7.9/m
Boun Cmpe#999
Fiora · Mid
13 / 6 / 4
44.7% KP
39,371
29% share
16,369g
265 CS · 9/m
lllllll#8299
Seraphine · ADC
6 / 3 / 14
52.6% KP
37,987
28% share
15,040g
288 CS · 9.7/m
YARAMASA#TR01
Soraka · Support
2 / 3 / 22
63.2% KP
6,596
4.9% share
9,769g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
