Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 150 days ago
12 / 7 / 13
K / D / A
67.6%
Kill participation
1,113.5
Damage / min
17,144g
539.7 gold / min
29
9 placed · 4 cleared
253
8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCharlie#P4P
Irelia · Top
13 / 7 / 10
74.2% KP
33,626
25.6% share
19,192g
272 CS · 8.6/m
Subzerø#øne
Kindred · Jungle
4 / 9 / 11
48.4% KP
21,620
16.5% share
12,618g
201 CS · 6.3/m
WOAP Gangplank#TR1
Viktor · Mid
5 / 6 / 11
51.6% KP
34,959
26.6% share
11,988g
188 CS · 5.9/m
Infier#0206
Lucian · ADC
9 / 9 / 12
67.7% KP
29,387
22.4% share
14,830g
216 CS · 6.8/m
god complex#misa
Yuumi · Support
0 / 7 / 23
74.2% KP
11,830
9% share
8,824g
13 CS · 0.4/m
Red side
Defeatwixa#1337
Malphite · Top
4 / 8 / 12
43.2% KP
21,525
16.8% share
9,486g
137 CS · 4.3/m
Peder Diyeceksin#1412
Viego · Jungle
12 / 5 / 15
73% KP
30,168
23.5% share
15,927g
245 CS · 7.7/m
ManisaLee#3169
Fizz · Mid
7 / 7 / 9
43.2% KP
27,692
21.6% share
11,653g
187 CS · 5.9/m
mxch1n3#1790
Kalista · ADC
12 / 7 / 13
67.6% KP
35,371
27.6% share
17,144g
253 CS · 8/m
IIGaLaDRieLII#TR1
Leona · Support
2 / 5 / 31
89.2% KP
13,428
10.5% share
9,875g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
