Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 150 days ago
4 / 9 / 9
K / D / A
65%
Kill participation
758.2
Damage / min
14,503g
435.7 gold / min
19
12 placed · 0 cleared
240
7.2 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMXNTAL TERRORlSM#TR1
Malphite · Top
3 / 5 / 7
24.4% KP
19,876
12.7% share
11,603g
220 CS · 6.6/m
toji#yuute
Sylas · Jungle
10 / 6 / 16
63.4% KP
44,341
28.4% share
17,323g
235 CS · 7.1/m
Demacialı fıstık#qwer
Garen · Mid
9 / 2 / 11
48.8% KP
37,397
24% share
14,902g
259 CS · 7.8/m
Avalanche#TRdog
Swain · ADC
8 / 2 / 21
70.7% KP
40,640
26.1% share
19,556g
266 CS · 8/m
DΞSTΛN#TR35
Pyke · Support
11 / 5 / 13
58.5% KP
13,653
8.8% share
12,166g
43 CS · 1.3/m
Red side
DefeatDonwigourn#TR1
Mordekaiser · Top
4 / 6 / 3
35% KP
30,493
21% share
12,181g
249 CS · 7.5/m
MEGA TÜRK#zei
Aatrox · Jungle
3 / 10 / 5
40% KP
25,632
17.7% share
11,529g
173 CS · 5.2/m
kickSlimeslimeog#oglu
Tryndamere · Mid
6 / 7 / 3
45% KP
39,581
27.3% share
15,732g
331 CS · 9.9/m
mxch1n3#1790
Jinx · ADC
4 / 9 / 9
65% KP
25,236
17.4% share
14,503g
240 CS · 7.2/m
Weaver of hope#TR1
Seraphine · Support
3 / 9 / 14
85% KP
24,245
16.7% share
10,084g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
