Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Solo/Duo · 150 days ago
3 / 5 / 7
K / D / A
40%
Kill participation
400.4
Damage / min
8,122g
300.3 gold / min
71
25 placed · 7 cleared
25
0.9 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHansei#精神力
Gragas · Top
10 / 7 / 7
50% KP
23,424
22.1% share
11,789g
146 CS · 5.4/m
Kuzgun#BACK
Nocturne · Jungle
14 / 4 / 13
79.4% KP
41,400
39.1% share
16,017g
213 CS · 7.9/m
Mai Valentine#1508
Vel'Koz · Mid
7 / 2 / 6
38.2% KP
26,101
24.6% share
12,765g
245 CS · 9.1/m
Freakî#5757
Corki · ADC
3 / 8 / 2
14.7% KP
10,081
9.5% share
10,627g
195 CS · 7.2/m
joji#XDD
Soraka · Support
0 / 4 / 17
50% KP
4,900
4.6% share
7,812g
16 CS · 0.6/m
Red side
DefeatTÜPÇÜ BERKAY#5353
Akali · Top
6 / 8 / 1
28% KP
22,047
21.8% share
9,824g
177 CS · 6.5/m
WhereİsMyMommy#saat5
Master Yi · Jungle
8 / 8 / 1
36% KP
17,717
17.6% share
11,538g
187 CS · 6.9/m
boring02#TR1
Lux · Mid
1 / 4 / 4
20% KP
18,702
18.5% share
8,357g
204 CS · 7.5/m
LancedaN#23142
Draven · ADC
7 / 9 / 3
40% KP
31,608
31.3% share
12,599g
184 CS · 6.8/m
mxch1n3#1790
Janna · Support
3 / 5 / 7
40% KP
10,831
10.7% share
8,122g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
