Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 149 days ago
8 / 6 / 3
K / D / A
68.8%
Kill participation
1,425.4
Damage / min
15,522g
530.1 gold / min
19
10 placed · 1 cleared
254
8.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkimmiş lan onlar#TR1
Nasus · Top
3 / 8 / 3
37.5% KP
15,462
13.5% share
10,886g
213 CS · 7.3/m
Lidya#duru
Ambessa · Jungle
1 / 13 / 4
31.3% KP
15,615
13.7% share
8,706g
128 CS · 4.4/m
Catriona#セラフィン
Seraphine · Mid
4 / 7 / 4
50% KP
29,884
26.2% share
10,861g
241 CS · 8.2/m
mxch1n3#1790
Ezreal · ADC
8 / 6 / 3
68.8% KP
41,740
36.5% share
15,522g
254 CS · 8.7/m
Karahanlı#31435
Yuumi · Support
0 / 5 / 13
81.3% KP
11,552
10.1% share
7,484g
6 CS · 0.2/m
Red side
Victoryjuicy couture#ッッッ
Warwick · Top
18 / 4 / 8
66.7% KP
43,877
40.7% share
17,136g
284 CS · 9.7/m
MPT 76#MSY
Graves · Jungle
4 / 4 / 9
33.3% KP
15,375
14.3% share
12,764g
240 CS · 8.2/m
Headbanger#946
Vladimir · Mid
8 / 0 / 6
35.9% KP
21,758
20.2% share
12,453g
231 CS · 7.9/m
ArSıZBeLa#KOVA
Lucian · ADC
7 / 3 / 9
41% KP
24,152
22.4% share
14,762g
254 CS · 8.7/m
Kenshi Fama#3162
Taric · Support
2 / 5 / 14
41% KP
2,678
2.5% share
8,526g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
