Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 149 days ago
3 / 8 / 8
K / D / A
52.4%
Kill participation
972.4
Damage / min
15,307g
475.1 gold / min
23
10 placed · 3 cleared
303
9.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCem Ekmekci#TR1
Illaoi · Top
3 / 7 / 4
33.3% KP
21,033
18.6% share
12,613g
259 CS · 8/m
yetis arkamdan#nrcst
Talon · Jungle
9 / 5 / 4
61.9% KP
27,978
24.8% share
15,473g
265 CS · 8.2/m
Rxiaer#012
Sylas · Mid
5 / 8 / 3
38.1% KP
22,839
20.2% share
11,358g
234 CS · 7.3/m
mxch1n3#1790
Lucian · ADC
3 / 8 / 8
52.4% KP
31,329
27.8% share
15,307g
303 CS · 9.4/m
erdo#1610
Nami · Support
1 / 6 / 14
71.4% KP
9,648
8.6% share
9,119g
41 CS · 1.3/m
Red side
VictoryDarkhike#0134
Vayne · Top
4 / 7 / 9
38.2% KP
32,295
24.7% share
14,157g
256 CS · 7.9/m
Koşanat#9195
Fiddlesticks · Jungle
6 / 3 / 13
55.9% KP
21,794
16.7% share
14,766g
234 CS · 7.3/m
Kenshi Fama#3162
Singed · Mid
5 / 1 / 15
58.8% KP
21,751
16.6% share
14,477g
278 CS · 8.6/m
ArSıZBeLa#KOVA
Smolder · ADC
19 / 3 / 4
67.6% KP
49,927
38.2% share
20,628g
299 CS · 9.3/m
Lyubimii#uWu
Milio · Support
0 / 7 / 20
58.8% KP
4,879
3.7% share
9,305g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
