Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 148 days ago
11 / 13 / 9
K / D / A
54.1%
Kill participation
1,149
Damage / min
16,951g
573 gold / min
16
10 placed · 1 cleared
187
6.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheNickeMerry#TR1
Yone · Top
5 / 6 / 11
43.2% KP
33,823
25.7% share
13,300g
229 CS · 7.7/m
siposip#REQRR
Wukong · Jungle
4 / 9 / 14
48.6% KP
20,712
15.7% share
12,291g
196 CS · 6.6/m
Londie#1v9
Malzahar · Mid
5 / 5 / 14
51.4% KP
28,007
21.3% share
14,592g
248 CS · 8.4/m
mxch1n3#1790
Ezreal · ADC
11 / 13 / 9
54.1% KP
33,990
25.8% share
16,951g
187 CS · 6.3/m
AşırıKötüOyuncu#69420
Pyke · Support
12 / 6 / 7
51.4% KP
15,137
11.5% share
12,808g
31 CS · 1/m
Red side
DefeatHaren#TR00
Ornn · Top
11 / 4 / 5
41% KP
26,242
23.4% share
13,500g
203 CS · 6.9/m
Whizzler#1433
Talon · Jungle
12 / 10 / 6
46.2% KP
20,956
18.7% share
14,498g
212 CS · 7.2/m
Kenshi Fama#3162
Diana · Mid
6 / 7 / 7
33.3% KP
24,724
22.1% share
13,936g
225 CS · 7.6/m
Infier#0206
Lucian · ADC
6 / 7 / 15
53.8% KP
24,838
22.2% share
14,154g
230 CS · 7.8/m
Assassin Jedi#TR1
Leona · Support
4 / 9 / 20
61.5% KP
15,366
13.7% share
10,222g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
