Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 147 days ago
9 / 4 / 11
K / D / A
52.6%
Kill participation
834.5
Damage / min
16,600g
544.6 gold / min
30
12 placed · 6 cleared
281
9.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBumi#TR1
Aurora · Top
10 / 8 / 9
50% KP
31,425
27.1% share
14,556g
246 CS · 8.1/m
onurbabayakıyor#TR1
Qiyana · Jungle
12 / 6 / 10
57.9% KP
28,712
24.8% share
17,941g
246 CS · 8.1/m
JrRQCK#315
Kog'Maw · Mid
7 / 6 / 8
39.5% KP
23,918
20.7% share
12,450g
233 CS · 7.6/m
mxch1n3#1790
Jinx · ADC
9 / 4 / 11
52.6% KP
25,438
22% share
16,600g
281 CS · 9.2/m
AGoNY#HLE
Lulu · Support
0 / 5 / 23
60.5% KP
6,323
5.5% share
8,927g
27 CS · 0.9/m
Red side
DefeatYeet so Huge#Yeet
Varus · Top
3 / 9 / 4
24.1% KP
16,731
16.4% share
12,664g
240 CS · 7.9/m
jjeiz#nil
Viego · Jungle
9 / 6 / 7
55.2% KP
21,145
20.7% share
15,294g
239 CS · 7.8/m
AAAAAAAAAAAAAAAA#İMDAT
Xerath · Mid
3 / 6 / 8
37.9% KP
21,030
20.6% share
10,052g
178 CS · 5.8/m
TrissMerigoId#Triss
Caitlyn · ADC
13 / 6 / 3
55.2% KP
32,002
31.3% share
17,068g
290 CS · 9.5/m
Assassin Jedi#TR1
Morgana · Support
1 / 11 / 14
51.7% KP
11,326
11.1% share
8,764g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
