Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 147 days ago
2 / 10 / 8
K / D / A
43.5%
Kill participation
653.6
Damage / min
10,798g
404.9 gold / min
17
11 placed · 1 cleared
146
5.5 CS / min
Objective control
0
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxpfarmer#0610
K'Sante · Top
3 / 8 / 2
21.7% KP
14,671
16.6% share
10,750g
197 CS · 7.4/m
priapos#talon
Talon · Jungle
7 / 3 / 3
43.5% KP
20,604
23.3% share
13,050g
198 CS · 7.4/m
saian sakulta#6 9
Akali · Mid
9 / 6 / 3
52.2% KP
26,723
30.2% share
11,556g
190 CS · 7.1/m
mxch1n3#1790
Jinx · ADC
2 / 10 / 8
43.5% KP
17,429
19.7% share
10,798g
146 CS · 5.5/m
YâmpêJ#BGRN
Thresh · Support
2 / 12 / 10
52.2% KP
9,169
10.3% share
7,878g
23 CS · 0.9/m
Red side
Victorystate lines#art
Smolder · Top
14 / 4 / 4
46.2% KP
39,306
33.9% share
15,513g
250 CS · 9.4/m
jjeiz#nil
Lee Sin · Jungle
5 / 1 / 14
48.7% KP
19,066
16.4% share
12,340g
179 CS · 6.7/m
aspect#lowke
Xin Zhao · Mid
5 / 8 / 10
38.5% KP
26,288
22.7% share
10,414g
143 CS · 5.4/m
CHANGYUNPIJU#4444
Caitlyn · ADC
10 / 5 / 6
41% KP
23,124
19.9% share
14,528g
225 CS · 8.4/m
AşırıKötüOyuncu#69420
Pyke · Support
5 / 5 / 9
35.9% KP
8,238
7.1% share
8,732g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
