Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Victory
Ranked Solo/Duo · 135 days ago
0 / 1 / 17
K / D / A
54.8%
Kill participation
370.2
Damage / min
7,395g
330.6 gold / min
62
16 placed · 10 cleared
24
1.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKral Barou#TOP1
Yasuo · Top
5 / 8 / 5
62.5% KP
22,111
33% share
8,720g
129 CS · 5.8/m
LancedaN#23142
Jarvan IV · Jungle
4 / 3 / 3
43.8% KP
6,369
9.5% share
8,881g
127 CS · 5.7/m
Kenshi Fama#3162
Kassadin · Mid
2 / 7 / 4
37.5% KP
14,517
21.7% share
7,340g
154 CS · 6.9/m
DH Magenâ#0101
Jhin · ADC
3 / 8 / 5
50% KP
14,951
22.3% share
9,171g
148 CS · 6.6/m
gozdebabapro#2005
Janna · Support
2 / 5 / 9
68.8% KP
9,099
13.6% share
6,341g
20 CS · 0.9/m
Red side
Victoryyunik#00001
K'Sante · Top
7 / 6 / 6
41.9% KP
17,687
20.5% share
10,091g
166 CS · 7.4/m
deXpair#RANK1
Diana · Jungle
8 / 2 / 6
45.2% KP
17,977
20.8% share
12,633g
225 CS · 10.1/m
tansu ciller#otan4
Yone · Mid
10 / 1 / 2
38.7% KP
19,330
22.4% share
13,765g
234 CS · 10.5/m
sahinpastirma#3333
Karthus · ADC
6 / 6 / 8
45.2% KP
23,032
26.7% share
11,239g
163 CS · 7.3/m
mxch1n3#1790
Nami · Support
0 / 1 / 17
54.8% KP
8,281
9.6% share
7,395g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
