Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 119 days ago
2 / 7 / 23
K / D / A
53.2%
Kill participation
408.9
Damage / min
10,784g
291.1 gold / min
138
60 placed · 14 cleared
49
1.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFelina#TR01
Volibear · Top
6 / 10 / 4
29.4% KP
28,124
15.3% share
14,423g
258 CS · 7/m
PrimeSstgkid#TR1
Viego · Jungle
23 / 8 / 5
82.4% KP
59,233
32.2% share
25,840g
288 CS · 7.8/m
Chasing Starz#666
Talon · Mid
1 / 12 / 11
35.3% KP
24,680
13.4% share
12,634g
255 CS · 6.9/m
Dürüm Seven Lee#TR1
Ziggs · ADC
4 / 9 / 14
52.9% KP
60,081
32.7% share
18,294g
316 CS · 8.5/m
Rakan God#Rakan
Rakan · Support
0 / 8 / 25
73.5% KP
11,711
6.4% share
11,071g
34 CS · 0.9/m
Red side
DefeatJackJackado#6436
Gnar · Top
6 / 6 / 12
38.3% KP
30,760
18.4% share
13,669g
234 CS · 6.3/m
AYES CriminalBro#TR1
Rek'Sai · Jungle
15 / 10 / 15
63.8% KP
40,607
24.3% share
16,679g
234 CS · 6.3/m
ManyaqBoy#TR31
Syndra · Mid
8 / 4 / 15
48.9% KP
41,638
24.9% share
16,007g
307 CS · 8.3/m
Garen Gaming#31310
Sett · ADC
16 / 7 / 12
59.6% KP
38,776
23.2% share
18,873g
254 CS · 6.9/m
mxch1n3#1790
Karma · Support
2 / 7 / 23
53.2% KP
15,148
9.1% share
10,784g
49 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
