Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 115 days ago
13 / 6 / 14
K / D / A
55.1%
Kill participation
952
Damage / min
17,821g
598.4 gold / min
43
11 placed · 8 cleared
205
6.9 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFurkan#KY167
Yasuo · Top
10 / 10 / 2
24.5% KP
26,990
20.5% share
14,316g
228 CS · 7.7/m
yeshy#RKD
Jayce · Jungle
9 / 5 / 11
40.8% KP
27,246
20.7% share
15,461g
220 CS · 7.4/m
TheEvıLMan#TR1
Xerath · Mid
11 / 4 / 14
51% KP
37,773
28.8% share
13,651g
180 CS · 6/m
mxch1n3#1790
Ashe · ADC
13 / 6 / 14
55.1% KP
28,353
21.6% share
17,821g
205 CS · 6.9/m
Aliwind#0000
Seraphine · Support
6 / 9 / 23
59.2% KP
10,999
8.4% share
11,271g
31 CS · 1/m
Red side
Defeatçilingir olcam#0126
Malphite · Top
6 / 6 / 11
50% KP
19,189
18.7% share
11,328g
188 CS · 6.3/m
AİLEİÇİŞİDDET74#1884
Shaco · Jungle
9 / 12 / 10
55.9% KP
25,394
24.8% share
14,298g
194 CS · 6.5/m
Turkish yasuo#010
Kennen · Mid
12 / 8 / 8
58.8% KP
34,252
33.4% share
15,344g
200 CS · 6.7/m
Batuu#BJK
Jinx · ADC
5 / 15 / 9
41.2% KP
16,994
16.6% share
12,890g
197 CS · 6.6/m
İÇERİM ŞARABI#NTC
Milio · Support
2 / 8 / 22
70.6% KP
6,618
6.5% share
8,936g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
