Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 81 days ago
9 / 5 / 9
K / D / A
37.5%
Kill participation
844
Damage / min
15,060g
462.2 gold / min
27
14 placed · 0 cleared
266
8.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymakarayız abi#9999
Yasuo · Top
1 / 13 / 12
27.1% KP
22,843
14.1% share
10,025g
178 CS · 5.5/m
Selo#TR6
Shyvana · Jungle
13 / 9 / 16
60.4% KP
47,598
29.5% share
20,986g
285 CS · 8.7/m
Barkın xcx#arl
Lissandra · Mid
5 / 10 / 25
62.5% KP
31,655
19.6% share
13,591g
195 CS · 6/m
ozgurlol#ozgur
Lucian · ADC
18 / 7 / 13
64.6% KP
43,256
26.8% share
22,890g
302 CS · 9.3/m
im feeling horny#TR1
Pyke · Support
11 / 9 / 12
47.9% KP
16,097
10% share
13,219g
43 CS · 1.3/m
Red side
Defeatmxch1n3#1790
Renekton · Top
9 / 5 / 9
37.5% KP
27,500
20.2% share
15,060g
266 CS · 8.2/m
İnci#TR24
Olaf · Jungle
15 / 8 / 12
56.3% KP
34,486
25.4% share
17,394g
264 CS · 8.1/m
Vişne Vodka#888
Galio · Mid
10 / 12 / 18
58.3% KP
37,390
27.5% share
13,999g
169 CS · 5.2/m
try me harder#XD1
Tristana · ADC
8 / 14 / 8
33.3% KP
19,674
14.5% share
14,736g
201 CS · 6.2/m
cihaz#swe
Camille · Support
6 / 9 / 19
52.1% KP
16,845
12.4% share
11,786g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
