Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Solo/Duo · 81 days ago
15 / 3 / 2
K / D / A
48.6%
Kill participation
1,259
Damage / min
17,780g
686.5 gold / min
21
8 placed · 2 cleared
256
9.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdie#die3
Irelia · Top
14 / 10 / 1
68.2% KP
30,196
41.8% share
17,651g
263 CS · 10.2/m
ÇEKTİM SAY#sloas
Olaf · Jungle
6 / 3 / 2
36.4% KP
12,186
16.9% share
11,491g
191 CS · 7.4/m
YEŞİL#PALA
Ahri · Mid
1 / 7 / 4
22.7% KP
12,094
16.7% share
8,412g
203 CS · 7.8/m
SASASA#ASSA
Ziggs · ADC
1 / 10 / 3
18.2% KP
12,608
17.5% share
8,330g
175 CS · 6.8/m
Physicus RED#TR1
Seraphine · Support
0 / 6 / 8
36.4% KP
5,136
7.1% share
7,300g
43 CS · 1.7/m
Red side
VictoryJackz#TR1
Gangplank · Top
5 / 10 / 8
37.1% KP
20,021
20.6% share
10,449g
171 CS · 6.6/m
Kdaglar#TR1
Graves · Jungle
10 / 3 / 5
42.9% KP
16,292
16.8% share
13,923g
242 CS · 9.3/m
Süt Ve Kivi#TR1
Viktor · Mid
4 / 2 / 8
34.3% KP
23,205
23.9% share
11,706g
233 CS · 9/m
mxch1n3#1790
Draven · ADC
15 / 3 / 2
48.6% KP
32,607
33.5% share
17,780g
256 CS · 9.9/m
Eminx#TR1
Janna · Support
1 / 4 / 18
54.3% KP
5,088
5.2% share
8,581g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
