Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 80 days ago
5 / 5 / 3
K / D / A
42.1%
Kill participation
840.4
Damage / min
14,854g
484.9 gold / min
22
8 placed · 6 cleared
262
8.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatno panic darling#aku
Wukong · Top
1 / 8 / 2
15.8% KP
19,593
19.5% share
10,021g
214 CS · 7/m
mavi#vrts
Diana · Jungle
4 / 9 / 4
42.1% KP
17,508
17.5% share
12,407g
194 CS · 6.3/m
Sylassin#WIN
Vladimir · Mid
4 / 6 / 4
42.1% KP
25,019
25% share
10,786g
209 CS · 6.8/m
mxch1n3#1790
Draven · ADC
5 / 5 / 3
42.1% KP
25,745
25.7% share
14,854g
262 CS · 8.6/m
im feeling horny#TR1
Pyke · Support
5 / 5 / 4
47.4% KP
12,411
12.4% share
8,722g
40 CS · 1.3/m
Red side
VictoryLoki#0651
Ornn · Top
7 / 2 / 12
57.6% KP
33,328
27.2% share
14,939g
272 CS · 8.9/m
SoulHunterLoL#Kayn
Kayn · Jungle
20 / 2 / 6
78.8% KP
35,401
28.9% share
20,176g
291 CS · 9.5/m
v8 Mithrandir#5561
Sylas · Mid
3 / 11 / 8
33.3% KP
27,936
22.8% share
11,711g
221 CS · 7.2/m
Geneli Siliyorum#ooööo
Kog'Maw · ADC
1 / 3 / 2
9.1% KP
12,879
10.5% share
12,074g
256 CS · 8.4/m
gozdebabapro#2005
Janna · Support
2 / 1 / 22
72.7% KP
13,012
10.6% share
10,907g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
