Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 79 days ago
9 / 9 / 14
K / D / A
60.5%
Kill participation
892.9
Damage / min
16,145g
501.4 gold / min
21
13 placed · 3 cleared
233
7.2 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryViseryS#11621
Tryndamere · Top
7 / 5 / 14
47.7% KP
33,102
22.7% share
15,049g
221 CS · 6.9/m
Pappie#NNN
Diana · Jungle
10 / 8 / 12
50% KP
30,822
21.1% share
16,182g
263 CS · 8.2/m
deadmanshand#TFTF
Twisted Fate · Mid
12 / 5 / 10
50% KP
35,344
24.2% share
18,432g
237 CS · 7.4/m
Schmerz#1001
Kalista · ADC
9 / 13 / 6
34.1% KP
27,839
19.1% share
15,236g
246 CS · 7.6/m
Tarnished#YV60
Thresh · Support
6 / 7 / 22
63.6% KP
18,784
12.9% share
11,580g
44 CS · 1.4/m
Red side
Defeatpicko#leroy
Sion · Top
3 / 7 / 10
34.2% KP
20,073
14.5% share
11,144g
148 CS · 4.6/m
Onrisk#3131
Viego · Jungle
9 / 7 / 10
50% KP
32,533
23.5% share
14,480g
193 CS · 6/m
Eyvallahsız#0000
Mel · Mid
14 / 10 / 7
55.3% KP
41,585
30% share
16,763g
243 CS · 7.5/m
mxch1n3#1790
Syndra · ADC
9 / 9 / 14
60.5% KP
28,752
20.7% share
16,145g
233 CS · 7.2/m
Expedition 25#Kai
Bard · Support
3 / 11 / 19
57.9% KP
15,647
11.3% share
10,454g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
