Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 67 days ago
12 / 12 / 8
K / D / A
64.5%
Kill participation
922.3
Damage / min
15,490g
520.1 gold / min
30
12 placed · 6 cleared
236
7.9 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypislik31#458
Gragas · Top
9 / 6 / 11
44.4% KP
31,542
24.9% share
13,383g
221 CS · 7.4/m
SPACEGHOSTPUS5Y#TALON
Jarvan IV · Jungle
4 / 4 / 24
62.2% KP
16,227
12.8% share
12,642g
180 CS · 6/m
Ayuşhilidara#Ysf
Katarina · Mid
18 / 6 / 5
51.1% KP
38,600
30.5% share
17,028g
236 CS · 7.9/m
double fusion#007
Samira · ADC
12 / 10 / 10
48.9% KP
30,681
24.2% share
15,028g
190 CS · 6.4/m
Misa#77677
Rell · Support
2 / 5 / 27
64.4% KP
9,531
7.5% share
10,514g
27 CS · 0.9/m
Red side
DefeatZenneÜlNevvar#TR1
Darius · Top
5 / 13 / 3
25.8% KP
26,713
23.3% share
11,480g
225 CS · 7.6/m
Ciexta#Mid
Xin Zhao · Jungle
3 / 7 / 12
48.4% KP
21,176
18.5% share
11,109g
198 CS · 6.6/m
Solvia#Knd
Azir · Mid
5 / 7 / 7
38.7% KP
27,342
23.9% share
11,874g
218 CS · 7.3/m
mxch1n3#1790
Vayne · ADC
12 / 12 / 8
64.5% KP
27,469
24% share
15,490g
236 CS · 7.9/m
im feeling horny#TR1
Janna · Support
6 / 6 / 18
77.4% KP
11,861
10.4% share
10,866g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
