Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 66 days ago
5 / 8 / 11
K / D / A
61.5%
Kill participation
931
Damage / min
13,398g
496.5 gold / min
24
11 placed · 5 cleared
246
9.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHaetta İsaksen#RNK1
Singed · Top
5 / 7 / 3
18.2% KP
18,658
16.7% share
11,258g
255 CS · 9.5/m
ashina#憎しみ
Kayn · Jungle
18 / 4 / 10
63.6% KP
39,340
35.2% share
17,353g
258 CS · 9.6/m
WPF Zerobaca#TR1
Galio · Mid
4 / 2 / 18
50% KP
19,870
17.8% share
11,485g
166 CS · 6.2/m
sakasiz#saka
Kai'Sa · ADC
17 / 5 / 5
50% KP
27,435
24.5% share
18,453g
217 CS · 8/m
TroopEl#2428
Thresh · Support
0 / 8 / 18
40.9% KP
6,572
5.9% share
7,721g
17 CS · 0.6/m
Red side
DefeatAkashi#アレックス
Irelia · Top
3 / 11 / 2
19.2% KP
17,704
19.9% share
10,743g
257 CS · 9.5/m
kataa OP#TR1
Rengar · Jungle
8 / 9 / 7
57.7% KP
16,764
18.8% share
12,626g
174 CS · 6.4/m
221#oved
Locke · Mid
9 / 9 / 3
46.2% KP
20,883
23.5% share
12,118g
189 CS · 7/m
mxch1n3#1790
Lucian · ADC
5 / 8 / 11
61.5% KP
25,122
28.2% share
13,398g
246 CS · 9.1/m
Veteriner Eylül#Eylül
Yuumi · Support
1 / 7 / 15
61.5% KP
8,463
9.5% share
7,190g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
