Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 64 days ago
5 / 8 / 9
K / D / A
40%
Kill participation
363.8
Damage / min
12,530g
394.9 gold / min
32
17 placed · 2 cleared
198
6.2 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBurden#TR3
Renekton · Top
12 / 4 / 10
62.9% KP
31,231
26.3% share
18,485g
285 CS · 9/m
mxch1n3#1790
Lee Sin · Jungle
5 / 8 / 9
40% KP
11,546
9.7% share
12,530g
198 CS · 6.2/m
tt dilsadloll#fatal
Katarina · Mid
9 / 4 / 7
45.7% KP
26,945
22.7% share
15,095g
252 CS · 7.9/m
impty#999
Vayne · ADC
7 / 5 / 12
54.3% KP
29,148
24.5% share
17,230g
250 CS · 7.9/m
Luffy#WWWWW
Seraphine · Support
2 / 5 / 27
82.9% KP
20,067
16.9% share
10,716g
36 CS · 1.1/m
Red side
DefeatEyvallahsız#0000
Malphite · Top
5 / 7 / 5
38.5% KP
23,526
21.2% share
10,800g
214 CS · 6.7/m
eternall#9999
Viego · Jungle
13 / 8 / 10
88.5% KP
30,529
27.5% share
16,157g
225 CS · 7.1/m
Former NPC#HMARY
Ryze · Mid
7 / 7 / 11
69.2% KP
29,549
26.7% share
13,557g
270 CS · 8.5/m
Leansy#TR2
Aphelios · ADC
1 / 5 / 8
34.6% KP
20,884
18.8% share
12,067g
238 CS · 7.5/m
疾風の侍#2230
Braum · Support
0 / 9 / 18
69.2% KP
6,384
5.8% share
8,101g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
