Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 63 days ago
15 / 7 / 9
K / D / A
55.8%
Kill participation
1,283.1
Damage / min
24,089g
707.1 gold / min
25
14 placed · 1 cleared
312
9.2 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFormer NPC#HMARY
Darius · Top
16 / 10 / 6
44.9% KP
32,842
21.7% share
17,545g
247 CS · 7.3/m
maskelibalo1156#9797
Sylas · Jungle
9 / 6 / 10
38.8% KP
24,110
15.9% share
15,856g
262 CS · 7.7/m
0000000#xxxxx
Zed · Mid
12 / 8 / 4
32.7% KP
43,831
28.9% share
17,632g
263 CS · 7.7/m
hells kitchen 1#TR1
Sivir · ADC
1 / 8 / 6
14.3% KP
18,330
12.1% share
12,344g
241 CS · 7.1/m
KALENDEEEEER#TR1
Pantheon · Support
11 / 11 / 15
53.1% KP
32,377
21.4% share
13,915g
60 CS · 1.8/m
Red side
Victorytt dilsadloll#fatal
Fiora · Top
3 / 11 / 9
27.9% KP
25,108
16.5% share
13,618g
237 CS · 7/m
Kürdoya Tekme#TR1
Graves · Jungle
7 / 10 / 8
34.9% KP
18,034
11.8% share
15,224g
200 CS · 5.9/m
weve lost dancin#jou
Ryze · Mid
13 / 8 / 10
53.5% KP
40,696
26.7% share
16,770g
266 CS · 7.8/m
mxch1n3#1790
Kai'Sa · ADC
15 / 7 / 9
55.8% KP
43,712
28.7% share
24,089g
312 CS · 9.2/m
Etlnss#ETL
Mel · Support
5 / 13 / 8
30.2% KP
24,758
16.3% share
12,157g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
