Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 63 days ago
14 / 8 / 13
K / D / A
56.3%
Kill participation
1,433
Damage / min
23,914g
636.9 gold / min
34
13 placed · 10 cleared
349
9.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIygnvi2#1723
Ahri · Top
9 / 2 / 15
50% KP
42,355
19.3% share
16,937g
284 CS · 7.6/m
Selo#TR6
Shyvana · Jungle
9 / 8 / 13
45.8% KP
32,383
14.8% share
18,101g
315 CS · 8.4/m
Former NPC#HMARY
Aurelion Sol · Mid
13 / 9 / 21
70.8% KP
79,482
36.2% share
17,269g
248 CS · 6.6/m
mxch1n3#1790
Kai'Sa · ADC
14 / 8 / 13
56.3% KP
53,811
24.5% share
23,914g
349 CS · 9.3/m
pislik31#458
Gragas · Support
3 / 13 / 22
52.1% KP
11,395
5.2% share
11,714g
40 CS · 1.1/m
Red side
Defeattt dilsadloll#fatal
Karma · Top
3 / 8 / 24
69.2% KP
31,095
19.4% share
12,471g
168 CS · 4.5/m
DALLAS#XXX
Diana · Jungle
9 / 10 / 14
59% KP
30,489
19% share
17,061g
278 CS · 7.4/m
ZOR YARIŞIRLAR#1818
Nasus · Mid
10 / 7 / 12
56.4% KP
38,252
23.9% share
17,041g
297 CS · 7.9/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
14 / 11 / 11
64.1% KP
49,505
30.9% share
19,320g
269 CS · 7.2/m
Luffy#WWWWW
Rell · Support
3 / 12 / 28
79.5% KP
10,977
6.8% share
11,044g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
