Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Solo/Duo · 61 days ago
2 / 7 / 20
K / D / A
81.5%
Kill participation
403.2
Damage / min
9,238g
350.1 gold / min
75
37 placed · 7 cleared
21
0.8 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysarcasm#scare
Kled · Top
14 / 6 / 12
53.1% KP
30,610
25.9% share
16,922g
195 CS · 7.4/m
devilish#1000
Kha'Zix · Jungle
5 / 4 / 4
18.4% KP
16,219
13.7% share
11,939g
238 CS · 9/m
Cytjah#Çita
Syndra · Mid
3 / 6 / 11
28.6% KP
19,596
16.6% share
11,092g
224 CS · 8.5/m
boks#bey
Tristana · ADC
22 / 5 / 5
55.1% KP
37,931
32.1% share
17,476g
139 CS · 5.3/m
Cir#Tier0
Tahm Kench · Support
5 / 6 / 11
32.7% KP
13,965
11.8% share
9,001g
68 CS · 2.6/m
Red side
DefeatKule Açiom#Kule
Trundle · Top
2 / 12 / 3
18.5% KP
17,804
16.9% share
11,346g
195 CS · 7.4/m
keko ingiliz#UK01
Master Yi · Jungle
10 / 7 / 6
59.3% KP
22,154
21.1% share
14,704g
188 CS · 7.1/m
zeskoner#TR1
Katarina · Mid
9 / 9 / 8
63% KP
30,070
28.6% share
13,050g
196 CS · 7.4/m
Eylüle Aşığım#0606
Ezreal · ADC
4 / 14 / 9
48.1% KP
24,422
23.2% share
11,433g
145 CS · 5.5/m
mxch1n3#1790
Janna · Support
2 / 7 / 20
81.5% KP
10,638
10.1% share
9,238g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
