Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 60 days ago
5 / 11 / 6
K / D / A
39.3%
Kill participation
677.1
Damage / min
15,061g
461.8 gold / min
16
12 placed · 0 cleared
240
7.4 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLevo#rivv
Riven · Top
10 / 7 / 9
35.8% KP
26,377
19.6% share
15,294g
255 CS · 7.8/m
wont you die#p4dme
Lee Sin · Jungle
12 / 5 / 17
54.7% KP
29,893
22.2% share
17,114g
232 CS · 7.1/m
anlamsiz hayat#1v9
Malzahar · Mid
12 / 3 / 19
58.5% KP
32,219
24% share
16,230g
236 CS · 7.2/m
xCOLORSAFTERDARK#LW1
Kai'Sa · ADC
17 / 7 / 9
49.1% KP
34,730
25.8% share
19,336g
226 CS · 6.9/m
Salieri#3159
Thresh · Support
2 / 6 / 26
52.8% KP
11,285
8.4% share
10,902g
40 CS · 1.2/m
Red side
Defeatapo1#toxic
Renekton · Top
5 / 6 / 3
28.6% KP
21,365
18.8% share
13,658g
245 CS · 7.5/m
Çalıya Totem#ward
Qiyana · Jungle
6 / 10 / 12
64.3% KP
25,326
22.3% share
16,596g
214 CS · 6.6/m
En Güçlü Böcek#Bugs
Kog'Maw · Mid
11 / 9 / 8
67.9% KP
37,207
32.7% share
18,728g
272 CS · 8.3/m
mxch1n3#1790
Jhin · ADC
5 / 11 / 6
39.3% KP
22,084
19.4% share
15,061g
240 CS · 7.4/m
Cwarım2#3131
Leona · Support
1 / 17 / 9
35.7% KP
7,761
6.8% share
8,269g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
