Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 60 days ago
7 / 5 / 12
K / D / A
55.9%
Kill participation
1,160.4
Damage / min
19,741g
560.8 gold / min
22
12 placed · 5 cleared
326
9.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchasing heights#RANK1
Fiora · Top
6 / 10 / 3
27.3% KP
33,822
21.9% share
14,569g
248 CS · 7/m
Çalıya Totem#ward
Ekko · Jungle
8 / 6 / 5
39.4% KP
22,245
14.4% share
16,106g
293 CS · 8.3/m
convenience#swag
Akshan · Mid
11 / 4 / 8
57.6% KP
34,638
22.4% share
16,197g
259 CS · 7.4/m
AcLhRn sad acc#ALRM
Zeri · ADC
6 / 8 / 16
66.7% KP
52,095
33.7% share
18,919g
319 CS · 9.1/m
gozdebabapro#2005
Lulu · Support
2 / 6 / 20
66.7% KP
11,943
7.7% share
10,712g
26 CS · 0.7/m
Red side
Victorylaw#tln
Tryndamere · Top
2 / 9 / 14
47.1% KP
25,463
17.9% share
13,194g
249 CS · 7.1/m
lol fenomeni#838
Talon · Jungle
11 / 7 / 11
64.7% KP
35,557
25.1% share
17,905g
276 CS · 7.8/m
saian sakulta#6 9
Locke · Mid
13 / 5 / 8
61.8% KP
31,124
21.9% share
17,506g
246 CS · 7/m
mxch1n3#1790
Kai'Sa · ADC
7 / 5 / 12
55.9% KP
40,845
28.8% share
19,741g
326 CS · 9.3/m
imagine a legend#00111
Thresh · Support
1 / 7 / 23
70.6% KP
8,924
6.3% share
10,454g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
