Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 46 days ago
5 / 7 / 6
K / D / A
57.9%
Kill participation
1,236.3
Damage / min
16,726g
520 gold / min
22
10 placed · 4 cleared
293
9.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZinédine Zilean#ZZ55
Zilean · Top
2 / 5 / 14
44.4% KP
13,674
12.1% share
11,625g
215 CS · 6.7/m
Kenshi Fama#3162
Rek'Sai · Jungle
17 / 2 / 10
75% KP
36,200
32.1% share
17,852g
244 CS · 7.6/m
Isyutaru#アイス
Lux · Mid
7 / 2 / 14
58.3% KP
31,075
27.6% share
13,274g
253 CS · 7.9/m
EnEs#xd31
Kai'Sa · ADC
9 / 8 / 9
50% KP
23,566
20.9% share
14,819g
219 CS · 6.8/m
Cok Tatlısın#0000
Milio · Support
1 / 3 / 27
77.8% KP
8,187
7.3% share
9,636g
33 CS · 1/m
Red side
DefeatOTOBANDA KATLİAM#0202M
Akali · Top
3 / 6 / 5
42.1% KP
14,579
14.5% share
10,208g
188 CS · 5.8/m
2012#null
Lee Sin · Jungle
3 / 7 / 8
57.9% KP
16,228
16.2% share
11,742g
201 CS · 6.2/m
kisuke urahara#紅姫改メ
Talon · Mid
7 / 8 / 2
47.4% KP
21,959
21.9% share
12,597g
255 CS · 7.9/m
mxch1n3#1790
Tristana · ADC
5 / 7 / 6
57.9% KP
39,769
39.6% share
16,726g
293 CS · 9.1/m
Micinlerim#00123
Lulu · Support
1 / 8 / 11
63.2% KP
7,859
7.8% share
8,526g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
