Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Victory
Ranked Solo/Duo · 17 days ago
17 / 10 / 10
K / D / A
60%
Kill participation
1,720.2
Damage / min
21,189g
698.9 gold / min
17
10 placed · 2 cleared
254
8.4 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryconvenience#swag
K'Sante · Top
12 / 4 / 13
55.6% KP
31,915
21.6% share
14,232g
200 CS · 6.6/m
kaelist#EU1
Cho'Gath · Jungle
11 / 8 / 16
60% KP
23,657
16% share
13,745g
178 CS · 5.9/m
Java#Tr2
Annie · Mid
4 / 6 / 22
57.8% KP
27,629
18.7% share
11,335g
160 CS · 5.3/m
mxch1n3#1790
Xayah · ADC
17 / 10 / 10
60% KP
52,150
35.3% share
21,189g
254 CS · 8.4/m
Rakan God#Rakan
Rakan · Support
1 / 7 / 29
66.7% KP
12,334
8.4% share
10,067g
20 CS · 0.7/m
Red side
DefeatUriel#TEAF
Gnar · Top
1 / 9 / 7
22.9% KP
18,701
14.4% share
9,879g
189 CS · 6.2/m
xCOLORSAFTERDARK#LW1
Ekko · Jungle
12 / 8 / 5
48.6% KP
28,237
21.7% share
16,299g
235 CS · 7.8/m
falling free#0101
Viktor · Mid
8 / 5 / 9
48.6% KP
32,443
25% share
13,981g
244 CS · 8/m
kaiataturk#kai
Yasuo · ADC
8 / 12 / 9
48.6% KP
28,140
21.7% share
14,722g
250 CS · 8.2/m
şapşal pampa#silly
Tahm Kench · Support
6 / 11 / 14
57.1% KP
22,429
17.3% share
9,993g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
