Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 4 days ago
3 / 8 / 12
K / D / A
51.7%
Kill participation
668.5
Damage / min
11,824g
478.7 gold / min
20
9 placed · 3 cleared
180
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCT Siparus TNT#TR1
Kennen · Top
8 / 12 / 5
44.8% KP
19,933
23.9% share
11,370g
105 CS · 4.3/m
Selo#TR6
Hecarim · Jungle
8 / 9 / 8
55.2% KP
15,934
19.1% share
11,106g
171 CS · 6.9/m
Floodchuk#Ryze
Ryze · Mid
5 / 9 / 8
44.8% KP
20,991
25.1% share
9,917g
181 CS · 7.3/m
mxch1n3#1790
Kalista · ADC
3 / 8 / 12
51.7% KP
16,513
19.8% share
11,824g
180 CS · 7.3/m
Gesshoku#tsukı
Blitzcrank · Support
5 / 10 / 13
62.1% KP
10,127
12.1% share
8,243g
19 CS · 0.8/m
Red side
VictoryKulaztin#5510
Malphite · Top
7 / 4 / 11
37.5% KP
19,931
14.9% share
10,464g
141 CS · 5.7/m
El clasico#CLSC
Viego · Jungle
10 / 3 / 15
52.1% KP
22,696
16.9% share
14,003g
193 CS · 7.8/m
777bpmsmd#RAVE
Viktor · Mid
5 / 8 / 10
31.3% KP
29,030
21.7% share
10,781g
182 CS · 7.4/m
untouchable#4 3
Samira · ADC
25 / 6 / 6
64.6% KP
50,497
37.7% share
19,494g
177 CS · 7.2/m
ICE HOTEL#1943
Nautilus · Support
1 / 8 / 27
58.3% KP
11,759
8.8% share
8,609g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
