Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · Yesterday
1 / 6 / 32
K / D / A
75%
Kill participation
270.9
Damage / min
10,957g
354.4 gold / min
102
42 placed · 12 cleared
33
1.1 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatladriv#001
Camille · Top
13 / 7 / 3
43.2% KP
36,880
33.5% share
16,671g
202 CS · 6.5/m
Makishima Shougo#333
Kha'Zix · Jungle
3 / 9 / 8
29.7% KP
12,818
11.7% share
13,498g
222 CS · 7.2/m
Kulaztin#5510
Katarina · Mid
12 / 8 / 2
37.8% KP
23,869
21.7% share
14,183g
228 CS · 7.4/m
nightcrawler#456
Yunara · ADC
7 / 10 / 6
35.1% KP
23,720
21.6% share
14,044g
234 CS · 7.6/m
witwicky#tosik
Karma · Support
2 / 10 / 18
54.1% KP
12,699
11.5% share
9,936g
26 CS · 0.8/m
Red side
Victoryzortcan#0001
Vladimir · Top
8 / 7 / 6
31.8% KP
29,304
20.5% share
12,070g
182 CS · 5.9/m
Selo#TR6
Graves · Jungle
13 / 8 / 10
52.3% KP
31,835
22.2% share
17,634g
275 CS · 8.9/m
bury me with you#mbmd
Karthus · Mid
5 / 7 / 18
52.3% KP
35,251
24.6% share
11,988g
215 CS · 7/m
Londie#1v9
Twitch · ADC
17 / 9 / 10
61.4% KP
38,324
26.8% share
17,891g
205 CS · 6.6/m
mxch1n3#1790
Janna · Support
1 / 6 / 32
75% KP
8,375
5.9% share
10,957g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
