Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · Yesterday
3 / 4 / 17
K / D / A
66.7%
Kill participation
251.2
Damage / min
9,465g
303.4 gold / min
77
36 placed · 2 cleared
13
0.4 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHendrix#630
Pantheon · Top
5 / 6 / 4
28.1% KP
17,686
16.2% share
12,636g
228 CS · 7.3/m
mafya kaplan 69#1kan
Diana · Jungle
13 / 3 / 11
75% KP
33,814
30.9% share
18,422g
235 CS · 7.5/m
Azy#666
Yasuo · Mid
7 / 5 / 8
46.9% KP
21,111
19.3% share
14,100g
251 CS · 8/m
teemo courtois#tr9
Veigar · ADC
5 / 8 / 10
46.9% KP
29,877
27.3% share
13,700g
234 CS · 7.5/m
ROBOT1296#1296
Janna · Support
2 / 8 / 16
56.3% KP
6,976
6.4% share
9,864g
28 CS · 0.9/m
Red side
DefeatFormer NPC#HMARY
Riven · Top
7 / 7 / 4
36.7% KP
23,497
22.9% share
13,621g
257 CS · 8.2/m
Whizzler#1433
Rengar · Jungle
6 / 9 / 4
33.3% KP
14,926
14.5% share
13,083g
218 CS · 7/m
u88#TR1
Malzahar · Mid
7 / 6 / 7
46.7% KP
31,216
30.4% share
12,728g
273 CS · 8.8/m
equlian#001
Yunara · ADC
7 / 6 / 6
43.3% KP
25,345
24.6% share
15,136g
292 CS · 9.4/m
mxch1n3#1790
Lulu · Support
3 / 4 / 17
66.7% KP
7,836
7.6% share
9,465g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
