Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 111 days ago
24 / 1 / 7
K / D / A
83.8%
Kill participation
1,839.7
Damage / min
14,689g
669.2 gold / min
12
1 placed · 1 cleared
165
7.5 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDemonLord100#EUNE
Malphite · Top
1 / 2 / 11
32.4% KP
11,387
12.1% share
7,308g
134 CS · 6.1/m
petrzalsky princ#zeen
Locke · Jungle
24 / 1 / 7
83.8% KP
40,382
42.9% share
14,689g
165 CS · 7.5/m
SectumXsemprA#EUNE
Yone · Mid
2 / 4 / 7
24.3% KP
18,067
19.2% share
9,356g
190 CS · 8.7/m
Courtesy#THO
Yasuo · ADC
8 / 3 / 10
48.6% KP
18,553
19.7% share
13,679g
200 CS · 9.1/m
kocham stópki#mniam
Rakan · Support
2 / 2 / 29
83.8% KP
5,704
6.1% share
7,888g
20 CS · 0.9/m
Red side
DefeatTheTiltedIPotato#UNOWN
Darius · Top
2 / 7 / 1
25% KP
10,105
20.9% share
7,679g
179 CS · 8.2/m
Skeni Sativo#EUNE
Ekko · Jungle
3 / 6 / 2
41.7% KP
8,545
17.6% share
8,082g
130 CS · 5.9/m
CF Relentless#FLIP
Sylas · Mid
3 / 6 / 2
41.7% KP
16,227
33.5% share
7,127g
141 CS · 6.4/m
Smerni#OwO
Corki · ADC
4 / 10 / 1
41.7% KP
10,557
21.8% share
8,742g
136 CS · 6.2/m
Kronch#Him
Taric · Support
0 / 8 / 8
66.7% KP
3,001
6.2% share
5,702g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
