Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 111 days ago
6 / 8 / 2
K / D / A
47.1%
Kill participation
590.9
Damage / min
13,614g
441.1 gold / min
31
2 placed · 7 cleared
248
8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatskawtrupios#HOFF
Jax · Top
1 / 14 / 1
11.8% KP
19,864
19.7% share
10,686g
194 CS · 6.3/m
petrzalsky princ#zeen
Kayn · Jungle
6 / 8 / 2
47.1% KP
18,239
18.1% share
13,614g
248 CS · 8/m
FAME AND GLORY#NPD
Kassadin · Mid
4 / 10 / 0
23.5% KP
20,990
20.8% share
12,058g
206 CS · 6.7/m
komandata#Nerf
Yunara · ADC
5 / 7 / 7
70.6% KP
35,503
35.2% share
15,621g
276 CS · 8.9/m
gramy sobie nie#hehe
Zilean · Support
1 / 2 / 7
47.1% KP
6,185
6.1% share
8,269g
30 CS · 1/m
Red side
VictoryMoon#Blau
Vladimir · Top
10 / 1 / 8
43.9% KP
38,207
30.7% share
15,882g
262 CS · 8.5/m
Illidanism#0000
Evelynn · Jungle
14 / 1 / 10
58.5% KP
32,255
25.9% share
14,167g
183 CS · 5.9/m
Noxus guillotine#EUNE
Darius · Mid
9 / 2 / 8
41.5% KP
25,549
20.5% share
15,608g
286 CS · 9.3/m
FEAR#nam
Samira · ADC
8 / 8 / 6
34.1% KP
21,141
17% share
13,499g
184 CS · 6/m
ZED on fire#EUNE
Thresh · Support
0 / 6 / 13
31.7% KP
7,428
6% share
7,799g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
