Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 111 days ago
11 / 4 / 7
K / D / A
64.3%
Kill participation
1,102.2
Damage / min
15,551g
601.6 gold / min
20
6 placed · 3 cleared
181
7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatguma wodnysyn#3000
Malzahar · Top
4 / 6 / 2
21.4% KP
10,092
11.7% share
10,669g
186 CS · 7.2/m
petrzalsky princ#zeen
Jayce · Jungle
11 / 4 / 7
64.3% KP
28,492
33.1% share
15,551g
181 CS · 7/m
ice on my bae#nihao
Twitch · Mid
2 / 10 / 8
35.7% KP
21,300
24.7% share
8,865g
157 CS · 6.1/m
PINISLOVERBOY#888
Draven · ADC
5 / 11 / 8
46.4% KP
16,597
19.3% share
10,977g
125 CS · 4.8/m
gramy sobie nie#hehe
Pyke · Support
6 / 7 / 7
46.4% KP
9,623
11.2% share
8,239g
28 CS · 1.1/m
Red side
VictoryW0Rm#EUNE
Malphite · Top
4 / 5 / 6
26.3% KP
14,520
16.3% share
11,531g
187 CS · 7.2/m
NISSAN GTR#1234
Kayn · Jungle
13 / 4 / 6
50% KP
19,846
22.3% share
13,258g
174 CS · 6.7/m
Rutyboss13#EUNE
Vladimir · Mid
5 / 5 / 8
34.2% KP
13,937
15.7% share
9,827g
149 CS · 5.8/m
komandata#Nerf
Ezreal · ADC
12 / 7 / 5
44.7% KP
32,654
36.7% share
15,684g
228 CS · 8.8/m
ZED on fire#EUNE
Thresh · Support
4 / 7 / 17
55.3% KP
7,913
8.9% share
8,856g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
