Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 110 days ago
7 / 3 / 14
K / D / A
55.3%
Kill participation
838.8
Damage / min
16,553g
544.5 gold / min
28
4 placed · 3 cleared
262
8.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthe best kata #EUNE
Volibear · Top
5 / 9 / 4
28.1% KP
16,262
16.6% share
11,047g
196 CS · 6.4/m
goodnight gnarz#bye
Evelynn · Jungle
13 / 6 / 1
43.8% KP
22,833
23.4% share
15,641g
195 CS · 6.4/m
MatWix#EUNE
Akali · Mid
7 / 13 / 2
28.1% KP
22,941
23.5% share
11,271g
168 CS · 5.5/m
Report Yasuo χ9#EUNE
Yasuo · ADC
6 / 4 / 9
46.9% KP
26,673
27.3% share
13,141g
236 CS · 7.8/m
Hate#1502
Nami · Support
1 / 6 / 16
53.1% KP
8,972
9.2% share
9,060g
29 CS · 1/m
Red side
VictoryWorld Ender#18024
Sett · Top
5 / 6 / 7
31.6% KP
18,205
15.9% share
11,860g
195 CS · 6.4/m
petrzalsky princ#zeen
Sylas · Jungle
7 / 3 / 14
55.3% KP
25,500
22.3% share
16,553g
262 CS · 8.6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
20 / 6 / 12
84.2% KP
44,112
38.6% share
17,178g
188 CS · 6.2/m
BleckPhoenix#EUNE
Ezreal · ADC
0 / 9 / 7
18.4% KP
10,000
8.7% share
11,230g
199 CS · 6.5/m
ΚΑΛΛΙΟΠΗ ΣΕ ΘΕΛΩ#ΠΟΛΥ
Camille · Support
6 / 8 / 7
34.2% KP
16,580
14.5% share
11,411g
76 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
