Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 109 days ago
13 / 5 / 3
K / D / A
76.2%
Kill participation
943.5
Damage / min
13,799g
539 gold / min
25
6 placed · 5 cleared
210
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoxus guillotine#EUNE
Darius · Top
1 / 5 / 5
28.6% KP
8,004
11% share
8,245g
177 CS · 6.9/m
petrzalsky princ#zeen
Locke · Jungle
13 / 5 / 3
76.2% KP
24,153
33.1% share
13,799g
210 CS · 8.2/m
Anunaki#999
Syndra · Mid
2 / 5 / 4
28.6% KP
16,465
22.6% share
10,291g
196 CS · 7.7/m
Gerap4#EUNE
Caitlyn · ADC
5 / 6 / 4
42.9% KP
15,941
21.9% share
11,071g
179 CS · 7/m
Terrashape#ixtal
Karma · Support
0 / 8 / 13
61.9% KP
8,334
11.4% share
7,235g
28 CS · 1.1/m
Red side
VictoryStefanosAleksand#EUNE
Volibear · Top
1 / 2 / 6
24.1% KP
8,608
11.1% share
10,755g
204 CS · 8/m
MultiMatum#Covet
Viego · Jungle
8 / 4 / 3
37.9% KP
15,380
19.8% share
12,689g
193 CS · 7.5/m
DaxenGunslinger#EUNE
Vladimir · Mid
7 / 2 / 6
44.8% KP
22,233
28.7% share
13,354g
259 CS · 10.1/m
piotrek12445#EUNE
Samira · ADC
11 / 6 / 5
55.2% KP
20,147
26% share
13,745g
209 CS · 8.2/m
Sysha#2137
Nautilus · Support
2 / 7 / 20
75.9% KP
11,190
14.4% share
9,159g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
