Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 109 days ago
17 / 5 / 6
K / D / A
51.1%
Kill participation
753
Damage / min
20,196g
556.6 gold / min
31
5 placed · 7 cleared
277
7.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPoop Dispenser#Poop
Ornn · Top
1 / 9 / 11
26.7% KP
12,374
8.2% share
10,092g
153 CS · 4.2/m
petrzalsky princ#zeen
Locke · Jungle
17 / 5 / 6
51.1% KP
27,323
18.2% share
20,196g
277 CS · 7.6/m
Iufa#EUNE
Syndra · Mid
8 / 8 / 15
51.1% KP
41,920
27.9% share
16,669g
285 CS · 7.9/m
twtv liceumlol#lic
Kog'Maw · ADC
5 / 13 / 11
35.6% KP
34,211
22.8% share
15,883g
270 CS · 7.4/m
Dawn#0612
Camille · Support
14 / 12 / 11
55.6% KP
34,510
23% share
14,804g
51 CS · 1.4/m
Red side
VictoryGraggod#EUNE
Kayle · Top
7 / 10 / 11
38.3% KP
26,359
15.5% share
15,551g
287 CS · 7.9/m
oxoo kindredking#JESUS
Zaahen · Jungle
12 / 10 / 9
44.7% KP
33,555
19.7% share
15,759g
208 CS · 5.7/m
Boban Ribar#EUNE
Yasuo · Mid
11 / 8 / 12
48.9% KP
34,238
20.1% share
18,023g
256 CS · 7.1/m
komandata#Nerf
Caitlyn · ADC
13 / 6 / 18
66% KP
51,184
30.1% share
22,521g
285 CS · 7.9/m
Hepha#2112
Bard · Support
4 / 11 / 23
57.4% KP
24,822
14.6% share
12,241g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
