Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 109 days ago
23 / 2 / 8
K / D / A
81.6%
Kill participation
1,368.5
Damage / min
17,634g
749.3 gold / min
17
2 placed · 2 cleared
212
9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBenAndJerryFTW#EUNE
Gwen · Top
4 / 7 / 3
18.4% KP
16,803
17% share
10,410g
178 CS · 7.6/m
petrzalsky princ#zeen
Locke · Jungle
23 / 2 / 8
81.6% KP
32,206
32.6% share
17,634g
212 CS · 9/m
Metal Mentor#EUNE
Lissandra · Mid
3 / 6 / 9
31.6% KP
19,639
19.9% share
9,693g
166 CS · 7.1/m
Zippcio#EUNE
Jinx · ADC
5 / 3 / 16
55.3% KP
22,169
22.4% share
13,226g
210 CS · 8.9/m
CAR KENSON#EUNE
Lulu · Support
3 / 1 / 23
68.4% KP
7,999
8.1% share
8,723g
22 CS · 0.9/m
Red side
DefeatCold as Ice#2222
Darius · Top
4 / 6 / 3
36.8% KP
11,175
17.4% share
9,882g
194 CS · 8.2/m
majin vegeta#000
Hecarim · Jungle
4 / 11 / 3
36.8% KP
13,564
21.1% share
9,102g
157 CS · 6.7/m
sorryfortroling#EUNE
Yasuo · Mid
5 / 8 / 6
57.9% KP
15,786
24.6% share
10,430g
168 CS · 7.1/m
Griffth#gcngr
Kai'Sa · ADC
4 / 5 / 2
31.6% KP
10,744
16.7% share
10,155g
154 CS · 6.5/m
Nemphios#NICK
Camille · Support
2 / 8 / 7
47.4% KP
12,891
20.1% share
7,288g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
