Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 109 days ago
22 / 2 / 8
K / D / A
73.2%
Kill participation
1,433.8
Damage / min
20,899g
639.4 gold / min
22
1 placed · 6 cleared
229
7 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzukofinix0#EUNE
Sion · Top
6 / 5 / 16
53.7% KP
21,906
17.4% share
14,774g
213 CS · 6.5/m
petrzalsky princ#zeen
Locke · Jungle
22 / 2 / 8
73.2% KP
46,862
37.3% share
20,899g
229 CS · 7/m
V David#EUNE
Syndra · Mid
9 / 4 / 12
51.2% KP
28,147
22.4% share
16,465g
292 CS · 8.9/m
Tokuchi#GOAT
Lucian · ADC
4 / 5 / 9
31.7% KP
24,080
19.2% share
17,933g
308 CS · 9.4/m
SF Fury#EUNE
Braum · Support
0 / 5 / 18
43.9% KP
4,727
3.8% share
9,437g
39 CS · 1.2/m
Red side
DefeatBrzonson#Blind
Ambessa · Top
9 / 12 / 4
61.9% KP
36,059
31.7% share
12,934g
169 CS · 5.2/m
Dindi#DEX
Graves · Jungle
3 / 10 / 5
38.1% KP
23,614
20.8% share
14,382g
287 CS · 8.8/m
el barano#EUNE
Lissandra · Mid
3 / 12 / 2
23.8% KP
12,516
11% share
10,174g
198 CS · 6.1/m
PsychoUndercover#EUNE
Jinx · ADC
4 / 3 / 7
52.4% KP
29,675
26.1% share
15,019g
328 CS · 10/m
187Strassénbande#EUNE
Morgana · Support
2 / 4 / 9
52.4% KP
11,922
10.5% share
8,405g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
