Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 108 days ago
16 / 6 / 14
K / D / A
68.2%
Kill participation
1,044.3
Damage / min
17,541g
632.1 gold / min
12
2 placed · 1 cleared
190
6.8 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZeko2#EUNE
Tahm Kench · Top
10 / 6 / 14
54.5% KP
35,059
30.5% share
13,401g
166 CS · 6/m
petrzalsky princ#zeen
Sylas · Jungle
16 / 6 / 14
68.2% KP
28,978
25.2% share
17,541g
190 CS · 6.8/m
rip lucian wife#EUNE
Akshan · Mid
11 / 9 / 6
38.6% KP
26,763
23.3% share
11,625g
147 CS · 5.3/m
ADC Zeus#EUNE
Jhin · ADC
4 / 3 / 10
31.8% KP
15,100
13.1% share
14,298g
289 CS · 10.4/m
2OOIQTHRΣSH#EUNE
Blitzcrank · Support
3 / 6 / 18
47.7% KP
9,012
7.8% share
8,432g
21 CS · 0.8/m
Red side
DefeatADRIAN MONK#NOOB
Yone · Top
2 / 10 / 4
20% KP
20,070
16.9% share
8,967g
190 CS · 6.8/m
paulakos#EUNE
Hecarim · Jungle
11 / 7 / 10
70% KP
35,424
29.8% share
14,923g
258 CS · 9.3/m
Pan Pietruszka#Szpąt
Akali · Mid
16 / 5 / 4
66.7% KP
34,279
28.9% share
14,253g
206 CS · 7.4/m
Rogrash#dudu
Ashe · ADC
1 / 12 / 3
13.3% KP
18,811
15.8% share
9,487g
186 CS · 6.7/m
Alternatywka#Crack
Lulu · Support
0 / 10 / 15
50% KP
10,167
8.6% share
7,943g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
