Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 108 days ago
9 / 2 / 12
K / D / A
50%
Kill participation
722.7
Damage / min
12,146g
523.5 gold / min
21
4 placed · 3 cleared
171
7.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKai Sä#71261
Orianna · Top
2 / 7 / 5
38.9% KP
10,791
19% share
7,779g
146 CS · 6.3/m
Joshua Kimmich#aura
Nocturne · Jungle
4 / 5 / 7
61.1% KP
9,848
17.3% share
10,377g
201 CS · 8.7/m
mid maìn#EUNE
Syndra · Mid
5 / 9 / 4
50% KP
13,301
23.4% share
8,674g
152 CS · 6.6/m
EUNE LOCOTENENT#1945
Draven · ADC
7 / 14 / 3
55.6% KP
17,428
30.6% share
11,456g
134 CS · 5.8/m
444#ghxst
Blitzcrank · Support
0 / 7 / 8
44.4% KP
5,531
9.7% share
5,617g
17 CS · 0.7/m
Red side
Victorywhite nails#angel
Yasuo · Top
7 / 4 / 5
28.6% KP
14,648
15.2% share
11,841g
227 CS · 9.8/m
petrzalsky princ#zeen
Jarvan IV · Jungle
9 / 2 / 12
50% KP
16,767
17.3% share
12,146g
171 CS · 7.4/m
wdhs#EUNE
Xerath · Mid
7 / 4 / 12
45.2% KP
24,803
25.7% share
9,978g
136 CS · 5.9/m
inkognito#kto
Tristana · ADC
15 / 4 / 11
61.9% KP
31,318
32.4% share
14,079g
168 CS · 7.2/m
tuzni LΣMI#EUNE
Thresh · Support
4 / 4 / 22
61.9% KP
9,115
9.4% share
8,799g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
