Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 108 days ago
8 / 4 / 6
K / D / A
48.3%
Kill participation
1,091.2
Damage / min
20,611g
523.1 gold / min
40
2 placed · 10 cleared
415
10.5 CS / min
Objective control
3
Dragons
1
Baron
12
Towers
4
Inhibitors
1
Herald
3
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUly19#EUNE
Locke · Top
7 / 9 / 7
37.8% KP
25,576
15.4% share
15,726g
238 CS · 6/m
FunfactonMID#EUNE
Jax · Jungle
11 / 8 / 9
54.1% KP
39,402
23.7% share
19,144g
301 CS · 7.6/m
Pan Pietruszka#Szpąt
Akali · Mid
15 / 2 / 8
62.2% KP
51,215
30.9% share
18,251g
257 CS · 6.5/m
zGoToSleep#666
Ashe · ADC
3 / 6 / 12
40.5% KP
35,380
21.3% share
18,370g
383 CS · 9.7/m
Deafen#15121
Janna · Support
1 / 4 / 25
70.3% KP
14,432
8.7% share
12,039g
43 CS · 1.1/m
Red side
DefeatBlancior01#EUNE
Kennen · Top
4 / 6 / 10
48.3% KP
26,271
19.5% share
14,712g
324 CS · 8.2/m
petrzalsky princ#zeen
Graves · Jungle
8 / 4 / 6
48.3% KP
42,994
31.9% share
20,611g
415 CS · 10.5/m
Haunted Mound#RRV
Sylas · Mid
3 / 12 / 12
51.7% KP
20,189
15% share
12,339g
192 CS · 4.9/m
sPiN aNd GyM#dygas
Samira · ADC
13 / 9 / 5
62.1% KP
39,557
29.4% share
22,224g
301 CS · 7.6/m
Cassio MD#med
Soraka · Support
1 / 6 / 16
58.6% KP
5,623
4.2% share
10,449g
51 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
