Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 106 days ago
6 / 5 / 8
K / D / A
56%
Kill participation
741.7
Damage / min
11,927g
444.5 gold / min
27
4 placed · 4 cleared
171
6.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBroke Pirate#BPT
Yone · Top
2 / 5 / 2
16% KP
8,935
10.8% share
8,998g
168 CS · 6.3/m
petrzalsky princ#zeen
Sylas · Jungle
6 / 5 / 8
56% KP
19,901
24.1% share
11,927g
171 CS · 6.4/m
Κacpi#EUNE
Vel'Koz · Mid
8 / 4 / 6
56% KP
25,021
30.3% share
11,903g
201 CS · 7.5/m
NoxSagittarius#NOXUS
Ezreal · ADC
5 / 8 / 6
44% KP
17,161
20.8% share
12,154g
202 CS · 7.5/m
małolata#cipga
Senna · Support
4 / 9 / 12
64% KP
11,555
14% share
9,161g
26 CS · 1/m
Red side
VictoryDareczqu#EUNE
Anivia · Top
5 / 4 / 5
33.3% KP
17,039
16.9% share
10,868g
205 CS · 7.6/m
ryan gosling#real0
Wukong · Jungle
7 / 6 / 7
46.7% KP
20,663
20.5% share
12,543g
166 CS · 6.2/m
who asked tho#REAL
Malzahar · Mid
3 / 4 / 10
43.3% KP
21,400
21.2% share
11,165g
232 CS · 8.6/m
cute girl#hnngh
Lux · ADC
12 / 5 / 5
56.7% KP
29,481
29.2% share
13,880g
199 CS · 7.4/m
Destinyarriv3s#EUNE
Nautilus · Support
3 / 6 / 18
70% KP
12,407
12.3% share
9,385g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
